Building Voxel Engine Using Unreal Engine
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Steps to Making a Voxel Game Engine in Unreal Engine

How to make a voxel game in unreal engine? Let's take a look...

Step 1: Installing the Voxel Plugin for Unreal Engine

Unreal Engine does not come with native voxel support out of the box, but there are popular third-party plugins like the Voxel Plugin specifically designed for voxel-based game development. The plugin offers a range of tools for procedural generation, real-time editing, and voxel-based terrain creation.

To install the Voxel Plugin:

  • Open the Unreal Engine Marketplace.
  • Search for "Voxel Plugin" and install it to your project.
  • After installation, enable the plugin under the "Plugins" menu in your project settings.

Step 2: Setting Up the Voxel World

Once you have the plugin installed, the next step is setting up a Voxel World, which will be the foundation of your voxel-based environment.

  • Go to the Content Browser and add a new Voxel World Actor.
  • Customize its size, resolution, and other parameters like chunk size (the default is 32x32x32).
  • Configure the Voxel Generator for procedural terrain generation or manual voxel placement.

The Voxel World settings in Unreal provide deep customization, including infinite worlds, voxel data storage, and smooth voxel surfaces using Dual Contouring or Marching Cubes algorithms.

Step 3: Creating Voxel Materials

Voxel materials in Unreal Engine's Voxel Plugin are similar to regular materials but need to be optimized for rendering on voxel surfaces. Unreal supports blending between multiple materials (for example, grass, dirt, rock) based on voxel type or heightmaps.

  • Create a new Voxel Material in the Content Browser.
  • Add different layers for each voxel type (such as dirt, grass, and rock).
  • Set up dynamic blending by height or noise parameters using Unreal’s Material Editor.

The Voxel Plugin allows for complex material transitions, which can be controlled by node-based material graphs.

Step 4: Implementing Voxel Editing Tools

Unreal's Voxel Plugin comes with powerful real-time editing tools that allow both the developer and the player to modify voxel terrain dynamically. The built-in tools enable a variety of editing features:

  • Voxel sculpting and painting tools for manual terrain shaping.
  • Real-time voxel destruction and rebuilding mechanics for games.
  • Terrain modification based on gameplay events (explosions, digging).

These tools are highly customizable and support multiplayer environments, allowing for collaborative or competitive terrain editing between players in real time.

Step 5: Optimizing Performance with Voxel Tools

Since voxel games involve large amounts of data and can be resource-intensive, Unreal's Voxel Plugin offers a variety of optimization features:

  • Voxel Streaming: Load and unload voxel chunks dynamically based on camera position to save memory.
  • Multithreading: Offload voxel calculations to multiple threads to avoid frame drops.
  • LOD Integration: Automatically reduce voxel resolution for distant terrain to enhance performance.

Using these tools, developers can build large, procedurally generated worlds while maintaining high frame rates on most hardware platforms.

Latest Voxel Engine Tutorials